
While this mode seems unnecessary on this title (though maybe the situation changes later in the game), the gesture is appreciated.
#Dirt 4 demo xbox one 1080p#
On the other hand, there have been some titles released on Pro with 1080p modes that X doesn't have, resulting in smoother performance - Anthem, for one. On the one hand, all that this mode seems to do in real terms is to artificially lower overall image quality to match the Pro version. While Xbox One X runs beautifully smoothly and locked to 60 frames per second throughout our testing, the graphics options include the ability to disable the game's 4K output, internally rendering the game at 1080p instead. There is an interesting wrinkle to the story, however. That said, disregarding the tearing, 55fps was the lowest performance figure we saw on the S, so it's hardly a deal breaker. For the most part, the S does indeed deliver 60fps, but it is the only version that seems capable of exceeding its render budget. When the renderer can't hit the 16.7ms per-frame render time, v-sync is momentarily disabled and final frames are displayed as soon as they're rendered, resulting in noticeable screen-tearing as new visual information is delivered mid-refresh. All console versions use TAA anti-aliasing - also an option on PC, where MSAA is also available.Īcross three of the four consoles, Dirt Rally 2.0 delivers a racing experience that's locked to 60 frames per second (though as is the custom, replays run at half-refresh) while Xbox One S uses an adaptive sync to keep response as high as possible during performance stress points - mostly found in the cross rally stages (and the odd moment in forest areas). Only Xbox One S tends to struggle here, with a pixel-count that varies between 1440x810 (but could potentially go lower) all the way up to native 1080p - and even with this more apparent variation in resolution, performance there isn't quite where it needs to be, though still fine overall.
#Dirt 4 demo xbox one full#
Curiously, the vanilla PlayStation 4 delivers full HD (dynamic resolution is a possibility, but all of our measurements resolve at 1080p), giving an overall experience that's perhaps too similar to its Pro equivalent. The standard consoles, meanwhile, both target 1080p, but again, dynamic resolution is in play. Meanwhile, Xbox One X offers a revelatory improvement in image quality, using dynamic resolution to move seamlessly between 1800p and full, native 2160p, depending on GPU load. There are some rendering differences between the base and enhanced consoles, but the only real disappointment here concerns the PlayStation 4 Pro version of the game - limited to the same 1080p resolution as the base console, with only a smattering of visual upgrades. Perhaps the most important takeaway, however, is that Dirt Rally 2.0 looks and plays well on all consoles, with surprisingly little variance in the graphical feature set across all four versions. The quality of the racing experience is superb but Codemasters delivers on the visual side too with a beautiful presentation powered by its proprietary Ego engine - but how do the various console versions compare? The answers are surprising. Codemasters' Dirt Rally 2.0 sees the developer return to the height of its powers, delivering one of the best driving simulations of the current generation and earning a prestigious Eurogamer Essential award.
